Unit Database

Comprehensive list of all units, passives, and stats.

Mythic

0.5% Drop Rate
Kriatu

Kriatu

Ice / Ground
Dual Wielder!
30% Critical Rate (Fixed). Follow Up Attack when reaching 15 Critical Hits on Attacks 1-3. Follow Up Attack when reaching 50 Critical hits on Attack 4.
Virtual Idol

Virtual Idol

Light / Hybrid
Hiding in your WiFi!
Buffs units in range based on track. Damage Track: +5%/+7.5%/+10%. Range Track: +5%/+7.5%/+10%. Does not attack.
Spade

Spade

Fire / Hill
Flame Fruit’s Power
On Attack: Inflicts burn for 60% damage over 4 seconds. Bypasses Damage Reduction for all armor.
Rule

Rule

Water / Ground
ROOM!
Appears by Default: +20% Damage, +10% Cooldown.
Shunks

Shunks

Rose / Ground
Captain’s Foresight
On Boss Spawned: +20% damage to all units in range (Unstackable). Unbreakable Assault: Immune to stuns during attack.
Cyborg Disciple

Cyborg Disciple

Fire / Hill
The Strongest’s Disciple
Applies Burn. Repeated hits gain bonus damage vs burning enemy: 0%, +20%, +30%, +40% (up to +40% total).
Sasku

Sasku

Dark / Ground
Uchiha Bloodline
On Hit: 50% Chance to Stun. 50% Chance to dodge enemy attacks.
Psycho

Psycho

Rose / Ground
Psychic Manipulation
On Hit: Inflicts Wind Shear (60% dmg/7s). Enemies with confused lockout take 15% more damage.
Berserker

Berserker

Light / Ground
Cut Through EVERYTHING!!!
On Attack: Ignores 30% Elemental Restrictions on Armor/Hyperarmor.

Legendary

2% Drop Rate
Shakumira

Shakumira

Light / Ground
Shadow Possession Jutsu!
Slowing enemies grants +0.10% Range (up to +20%). Max range bonus increases to +25%. E6 unlocks Complete Shadow Possession.
Gen

Gen

Fire / Ground
Shinsō!
Gains 1% additional attack for every point of Range this unit has.
Ruka

Ruka

Ice / Ground
Arctic Freeze!
Deals 20% more damage to enemies afflicted with “Freeze”.
Pebble

Pebble

Rose / Hybrid
Hurricane Of The Leaf!
Applying knockback grants +0.5% Attack (Up to 40%).
Greybeard

Greybeard

Dark / Ground
Liberation!
Deals +65% damage to Armored Enemies.
Zorus

Zorus

Dark / Ground
Trap Magic
Places up to 3 traps. Stun Trap: Stuns for 3s. Nuclear Trap: Radiation for 20%.
Admiral

Admiral

Fire / Ground
Lava Puddle
Leaves a lava puddle for 5s. Enemies walking into it get confused for 2s.

Epic

16% Drop Rate
Fastcart

Fastcart

Wind / Ground
Thriving Business!
Every unit placed reduces next upgrade cost by 5% (Resets after upgrade).
Masked Ninja

Masked Ninja

Fire / Ground
Leader of Team 7!
+12% range and damage to all units in Team 7.
Triple Threat

Triple Threat

Rose / Ground
Slice and Dice!
+2% Damage per enemy hit (Cap 20%). Resets to 10% decrease on new wave.
Nejo

Nejo

Wind / Ground
Eyes Of The Hyuga
Allies in range gain +5% Crit Chance.
Fire Foot Cook

Fire Foot Cook

Fire / Ground
With A Heated Leg!
+25% more damage to enemies inflicted with “Burn”.

Rare

81.5% Drop Rate
Nataru(Kid)

Nataru (Kid)

Water / Ground
My Ninja Way!
17% base Crit chance. At E6: +30% Attack and Range if within Range of any “Sasku”.
Namo

Namo

Water / Ground
Pirate Bounty!
Places bounty on enemy. Gain 3x yen when killed.
Orahemi

Orahemi

Rose / Hill
I’ll shield you!
Shields 1 unit in range from enemy stun damage (20s Cooldown).
Laffy

Laffy

Wind / Ground
I Will Be Pirate King!
+10% Range for every unique Pirate Crew unit on your team.
Roku

Roku

Fire / Ground
Heart of the Battle
On attack: Gain +5% Damage (Resets on new wave).
Gaaru

Gaaru

Water / Ground
Impenetrable Sand!
Immune to incoming stun damage.
Ranji

Ranji

Wind / Ground
Just Warming Up!
On unit attack, gain +1% Attack. (Max of 10%).

Exclusive

Event / BP
Footballer

Footballer

Fire / Ground
Opportunist
Before attack: Gains damage equal to 50% of the strongest enemy in range’s missing HP percent. Loses buff after attack.