Traits List
Traits are passive bonuses you can roll for your units using Trait Rerolls. You get 2 slots per unit.
| Trait Name | Tier | Effect |
|---|---|---|
| Ruler | S+ | +200% DMG, -20% SPA, +30% Range (Limit 1) |
| Eternal | S | -20% SPA, Scaling Dmg/Range per wave (Max +50%) |
| Fission | S | +15% DMG, -15% SPA, Radiation DoT |
| Sacred | A | +25% DMG, -10% SPA, +25% Range, -15% Cost |
| Wizard | A | +30% DoT DMG, -15% SPA |
| Godly | A | +50% DMG, +15% Range, +15% Crit |
Relic Sets
Equip 3 pieces of the same set to trigger these bonuses.
| Set Name | Bonus Effect |
|---|---|
| Junior Ninja | All Buffs increased by 1.1x. +10% Wind Dmg. |
| Sun God | Every 6 attacks, gain DMG buff equal to Range for 7s. |
| Laughing Captain | Every 5 hits deals extra 20% True Damage (ignores resist). |
| Master Ninja | +20% DoT increase. Great for units like Spade/Ace. |
Core Mechanics
SPA (Seconds Per Attack): Lower is better. A 0.5 SPA means the unit attacks 2 times per second.
Placement Limit: Most strong units (Secret/Mythical) have a placement limit (usually 1-3). Ruler trait limits unit count to 1.